The previous post contained an information about lazy loading of group of properties, let’s call them families as it is called in the Cassandra. What about the following code. How many db hits you’d like to get by default?
using (var s = sessionFactory.Open())
var user = s.Load<IUser>(5);
foreach(var post in user.Posts)
I’ll tell you how many you’ll get. The answer is two: first hit will occur, when a collection of posts is accessed in the foreach loop, the second – when a title is printed on the console. During the second hit all the posts loaded in the session will have their titles loaded. In some cases it may drive to a small overhead, but it simplifies batching and working with your entities in the majority of cases. Would anyone like to set FetchMode, like it was done in the NHibernate? ;)
As i it is stated in the official documentation, the column family can be compared to a table in the relational database and as with table, the main target of creating one is to hold the same type of objects together to create a better model, allow querying, etc. Speaking about Cassandra it has one more advantage: the whole column family is stored on one server (the data are consistently hashed by key), so you may consider a column family as a collection of items frequently used together, for instance: the surname and the name, or the user name and the password.
In NHibernate you can embed those values within component to make it look like a whole, but they’re still stored in the same table. Speaking about Deiphobus, it can be easily configured to match the needs of grouping properties (simple properties, and referencing other entities in many-to-one or one-to-one way) by implementing a convention interface:
public interface IPropertyFamilyConvention
/// Gets the Cassandra family name.
/// <param name="mappedType">The mapped type.</param>
/// <param name="propertyInfo">The info of a mapped property.</param>
/// <returns>The family name.</returns>
FamilyName GetFamilyName(Type mappedType, PropertyInfo propertyInfo);
It’s worth to mention, that by default all the properties are mapped to one column family called ‘Entity’. Ok, you know how it influences the storage from the Cassandra point of view, but what about Deiphobus? As it was implemented, every time you access previously not loaded property of an entity mapped with Deiphobus, the whole column family, containing the specified property is loaded from the database (actually a bit more data is retrieved, but for the sake of simplicity it can be omitted in here). It means, that once you started using a property which is strongly connected with others, all the needed properties will be loaded in one db hit. Simple and powerful, isn’t it?
Last time, when an identity map of the Deiphobus was described, one user entity of was asked about several times. We already know, that the same object was returned, but what about hitting the Cassandra DB? Consider the following code:
var user = session.Load<IUser>(5);
// some other loads and operations
var model = user.Login; // here goes db hit!
As you can see, the database is not hit till one of the properties is queried. It’s default and only mode of loading entities with Deiphobus. Is allows a great reduction of db calls, if your code is structured in a right way (query for data first, then operate). The question is, what if a user holds a few massive, in terms of bytes transported, properties. Will of them will be loaded at once, even if they’re unneeded? The answer will be revealed in a very next post.